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Devlog
How to Gather Playtests in an Online Only Environment
April 30, 2021
by
IslandFlightCourier
Playtesting during the pandemic Team Producer Chris here This past year has been very difficult for all of us, and it presented our team with some serious issues. Developing a small student indie game...
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Bringing the dialogue into the game
April 30, 2021
by
CommanderLouiz
Justin here! Tanner recently gave you a devlog about writing the narrative, so here’s a devlog about implementing it. First Iteration A long time ago, in a classroom far far away.... The time for Sh...
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Creating Connection: Writing for the Narrative Light
April 30, 2021
by
thovisjo
#Writing, #Indie Game Dev
Hey all. This devlog is just a brief overview of the writing process for Island Flight Courier , and how we learned from it. This devlog was written by Tanner Fox Hovis-Johnson, writer and designer on...
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Finishing up Collection
March 04, 2021
by
polynomious
#selection, #items, #devlog
Hey all. This devlog is just a brief overview of the development process behind our second-most important feature: item collection. This devlog was written by Blake Miller, programmer on the game. "We...
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Finishing the Flight
February 17, 2021
by
CommanderLouiz
This Devlog is all about our trials and tribulations with our most important feature: Flight. This was written by Justin Locke, the Lead Programmer, so any mentions of "I" or "me" is referring to, wel...
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New Resource Collection Experiments
November 04, 2020
by
CommanderLouiz
#testing
With the newest build comes a new experiment from Dr. P. Lane: The Gravitron Matrix! With it comes a new way to collect resources with the plane, and a new way to deposit them in Upgrade Zones. The Gr...
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6-15 flight test update
June 17, 2020
by
IslandFlightCourier
#Test Update
This update was added to help us test out a new form of flight controls. It features a second scene with the new mechanics and final island layout we plan on using for all future updates. We have been...
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